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Spec ops the line trophies
Spec ops the line trophies




spec ops the line trophies

Although, considering the obsession came from his delusions and his inner desire to project his guilt on someone else, this trope is more of a consequence than a cause. If he weren't so obsessed with Konrad, maybe he would have realized that he was breaking down.

  • Blood Knight: Horribly, horribly deconstructed.
  • This is intended as a commentary on conventional shooter games which employ Black-and-White Morality (whether explicitly or implicitly) and players which were expecting the game's moral framework to unfold as such.
  • Black-and-White Insanity: Has shades of this as the game goes on, continually trying to convince himself that the events of the plot fit into a dichotomous moral framework in which he and Delta are the "heroes" and the CIA, Konrad and the 33rd are the "villains", and any crimes that Delta commit in the course of stopping them were committed because the "villains" forced their hands.
  • Big "NO!": When Konrad forces him to choose which of two prisoners should die, he'll let one out if the nearby snipers incapacitate Lugo and Adams in retalliation for him trying to defy this order.
  • Big Bad: After Konrad is revealed to have been Dead All Along, it becomes clear that Walker himself was the true villain of this story, being almost single-handedly responsible for dooming the citizens of Dubai, whom the 33rd were ultimately trying to protect.
  • spec ops the line trophies

    Believing Their Own Lies: He swiftly (read: almost immediately) abandons their actual reasons for being in Dubai in favor of stopping Konrad, so he can be a hero.Beard of Sorrow: In the epilogue, if he makes it that far.It also grows into a Beard of Sorrow in the epilogue. Beard of Evil: By the end of the story.Bait the Dog: Initially he appears to be the classic hero, before the plot takes a darker turn, and turns out to be much more selfish and cruel than he initially seemed.Badass in Charge: He's a Delta Force Captain, and the leader of the team.Walker: I want to see what this gun can do. Walker: Circle around by the pool, Adams. Case in point, the sequence that leads directly into figuring just How We Got Here:

    spec ops the line trophies

    Ax-Crazy: Progressively, he becomes a more violent person.This is generally not presented as a good thing. Audience Surrogate: The further the game goes along, the more obvious the parallels between Walker and the player become.In one ending, where he chooses not to cross the line and decides to be punished by law for what he's done.Much of the game could be interpreted as him trying to atone for the "white phosphorus incident", but his being hopelessly misguided only succeeds in making things worse.Anti-Villain: Since anti-heroics wasn't enough, he goes from a Type 3 to potentially a full-blown villain if the players decides to shoot the rescue team if they make it to the epilogue.Very ironic, in a horribly tragic way, since it all happened because he wanted to evolve into a straight-up hero. Anti-Hero: Falls all the way from a Classical Anti-Hero to Villain Protagonist - and what a hard fall it is.Since there are few black fades and it's mostly white fades, even without the game's more trippy moments, this indicates much of the game is in Walker's head, be it a dream, self delusion, or flashbacks of his damaged psyche. Word Of God indicates that when the screen fades to black, it's a normal scene transition, but the screen fading to white is Walker having an Imagine Spot transition. It was all rendered moot upon finding his corpse. After spending hours killing fellow American soldiers, dooming the citizens to a slow, agonizing death, ensuring the truth will die with the city, and irreparably destroying his team, Walker had hoped that the final confrontation with Konrad would be his redemption. All for Nothing: Walker's entire journey.While he would likely wish to be this, Walker is anything but. Action Genre Hero Guy: Subverted, if not outright deconstructed.

    spec ops the line trophies

    However, as he and his team is faced with increasingly horrifying situations and begin to mentally deteriorate, Walker is faced with the consequences of his actions and his damaged mentality as the team descends further and further into violence and madness. Upon discovering the 33rd having declared martial law and committing acts of brutality to keep refugees in line, Walker resolves to find Konrad for answers and save the refugees. Upon finding dead American soldiers and fending off armed survivors, however, Walker chooses to go against orders and travel further into the city with his team to investigate. Walker is a captain of the US Army's Delta Force who is tasked with leading his squad into the now-devastated Dubai on a recon mission to find survivors. The player character and the main protagonist/true villain of the game. Voiced By: Nolan North (English), Vadim Medvedev (Russian)






    Spec ops the line trophies